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MAD LOVE: Lovecraftian Cooperative Card Game

$ 14.95

A quick, cooperative card game of memory and deduction for two players. The goal? Less madness...more love!

WHAT IS MAD LOVE?

Mad Love is a cooperative pocket card game of memory and deduction for 2 people, played with a deck of just 18 cards in approximately 10 minutes.

LOST IN A DREAMSCAPE

Believing you've made the archaeological discovery of a lifetime, you and your intrepid partner enter the lost pyramid of Naal'ru, only to be immediately separated and trapped in an endless Lovecraftian Dreamscape full of maddening visions of terror.

LESS MADNESS, MORE LOVE

Starting with a draw pile of 9 cards each, you and your partner will attempt to send dreams of love to each other through the Dreamscape, while also trying to dismiss dreams of madness.

THERE CAN BE ONLY 4

There can only be a total of 4 cards in the Dreamscape at any time. When a new card is introduced face down onto one edge of the Dreamscape, it moves all cards in that row (or column) one space over (or up). This either pushes the card at the top of the column out of the Dreamscape, toward your partner, or dismisses the card on the opposite end of the row, out of the Dreamscape and into your partner's discard pile. Send enough love and you will escape. Be careful though; madness lurks around every corner!

PUSHING A DREAM

If you choose to push a dream out of one of the columns of the Dreamscape towards your partner, the card that has been pushed out is flipped over (revealed) and the action noted on the dream must be performed immediately. This is the card being played. Then your partner takes that card into their hand, then adds the dream that's been in their hand the longest to the Dreamscape.

DISMISSING A DREAM

If you choose to dismiss a dream from the Dreamscape, the card that is ejected from the other end of the row is flipped over (revealed) and placed onto your partner's discard pile, without taking effect. Your partner must then reveal the top card from their draw pile and perform the action indicated on that dream. This is the card being played. Then your partner takes that card into their hand, then adds the dream that's been in their hand the longest to the Dreamscape.

LOVE AND MADNESS

When dreams of Love or Madness come into play, the Love or Madness meters go up. If the Love Meter fills up to the heart before the Madness Meter fills up to the brain, you have found your partner and successfully escaped the nightmare together. But beware! If the opposite occurs, your minds have succumbed to the madness and are lost in the nightmare forever. The key is to remember the locations of dreams placed into the Dreamscape, then maneuver them into the discard pile or to your partner for the desired result: less Madness... more Love.

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